But that’s just my memory and it sucks really bad! I’ll make sure to try to measure all this in the 2.0 guide someday. About the running speed, it is very difficult for an operator to be running exactly perpendicular to you and exactly at a rounded distance, but when I tried to test this, I got something maybe close to 5 ticks per second at 400m. About the other heights, I haven’t measured them yet, but I would guess half of this height in crouch position. Either way, all I know is that the operator has a height of 12 ticks in 100m and, subsequently, 2.4 ticks at 500m as I have put on the boards. Or the mil dot system is a little bit different in these reticles in Cod than in real life. It can be accessed through their website or through the App Store. The tool has been created by sports analytics company Opta. This includes things such as movements, shots taken and goals scored. It’s pretty weird and I can’t say for sure, but in my results the operators have 1,20. True game data is a new advance visualisation tool that allows users to analyse player data and game interaction. I thought about this u/TheAlmightyPeach! You’re not alone. I'm planning on V3 with SPR and 725 Slug Rounds alongside other reticle options for the cards in a non distant future. So, for people that still come here, here they are. *** POST-EDIT: Recently I launched V2 of these guides. I'll try to test that again as soon as possible and correct it here. NOTE 2: One user told me the ranges above 200m on the Kar are wrong. The Kar scope size is actually half the HDR and the AX-50 scope size making the mil dot system equals 2m at 1000m range. And the Sniper Scope for the Kar98k as I thought it was the most common setup for that weapon. The Milano also took a heavy, heavy nerf in the TTK category, and lost over 100ms of speed. The Nailgun got absolutely blasted by an orbital strike, and is now not even a top 5 fastest SMG in the game. NOTE 1: I used the Crossthread Reticle (the 2nd one, that doesn’t magnify when zoomed in) on the Variable Zoom Scope (at full power) with the HDR and the AX-50. LC10 took a solid close-range nerf, making it lose by a fair margin to a solid amount of the other SMGs in the game. On the main reticle scheme I rounded things up so that it would get each weapon to a certain pattern that would be easier to know by heart. The most accurate numbers are on the table. I don't know if they're 100% accurate and would love to hear from anyone that try to test it so that I can update it here for the community. Then I tested it and it seemed to work fine. After doing the math and calculating bullet speed and muzzle drag, I got the numbers at the tables for each weapon. The Crossthread Reticle is actually a mil dot "real life" reticle, where one tick equals one meter at one thousand meters range. Some people said sniper reticles were just cosmetics, but I've found out they're not. I searched everywhere for this and just couldn't find it.
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