![]() The cards were sold in 15-card boosters which had artwork from Draco, in four preconstructed theme decks, and a fat pack. As the struggle rages, portions of the artificial plane Rath begin appearing in Dominaria, bringing hordes of Phyrexian reinforcements into the battle. To have a clear idea of our license and to understand the reasons behind it, please read this page.The Phyrexian invasion is in full swing, and despite some early victories, Urza and the armies of Dominaria are losing. How PlaneShift Legacy differs from other OpenSource softwares ![]() PlaneShift Legacy is an OpenSource project, but introduced in its license some additional bounds to keep safe the work of our artists and to ensure project success. This can really keep safe the work of the developers. When source code is released in that way, it belongs to the community of OS developers, any other people (including companies) can take that software and enhance it, but they will be bound to release their enhancements as OpenSource. Those licenses give maximum visibility on source to everyone, while keeping the sources safe from commercial exploits. Open Source Licenses are a main part of this idea. With Open Source you know exactly what is running on your machine, you have a way to report and fix bugs on it, you can enhance the experience of all by helping and improving the software. Giving public access to the sources, means that anyone can learn from it, and can hopefully decide to help the ones that give this information for free.Īll people that share this idea form the Open Source Community, a stable, big and friendly community that aims to improve the liberty of users. Open Source software is about freedom and liberty, not about price.ĭevelopers decide to create OpenSource software to give more liberty to the users and to increase sharing of information. There is also a PlaneShift Compiling Guide available to help you. There is no prepackaged source zip, you will have to use SVN (Subversion): You can find the details in the SVN section of sourceforge site. We are hosted on the great OpenSource Site of SourceForge, the biggest OpenSource repository in the Net. Also if you are interested in any particular piece of code and how something is made, just ask and we can share. We still keep an open development concept, and most of our developments are done live on Twitch and Youtube. ![]() The work to separate what's ours and what's not is definitely possible, but not high priority at the moment. This version is currently not open source, the main reason being that used some components taken from the Marketplace carrying their own license, and if we just make our game sources available, we will also share those pieces. ![]() PlaneShift Unreal is the new version made with Unreal Engine. The sources are available and if you want to just take a sneak peek at our source code you can look it here. At the moment we are not expanding anymore this version, and the code is frozen to its current state. PlaneShift Legacy is Open Source for the client and server code. The Open Source version, also called "PlaneShift Legacy", has been made few years back, and its still fully available and playable and can be considered the "current" version. ![]()
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